Part 1: Setting up a view in Rhinoceros
>> to change the lens length down to 18 mm. to mimic a wide angle lens camera.
>> to assign appropriate materials to a scene.
>> to adjust texture mapping to make materials have appropriate scale.
Part 2: Day/Night High-Dynamic Range Imaging (HDRI)
>> to install a night HDRI (Download .hrd file). To set value for GI and Background to be 1.0.
>> to turn off Sun or decrease intensity to 0.1.
Part 3: Adding Lights
>> to install lighting in each room that contains a window.
>> to create/draw geometry to hold the lights [Spotlights, Pointlights]. [Block Reference] is recommended for later use and always review your light locations and modify them as necessary.
Part 4: Save Rendering(s) and Channels
>> to follow [V-Ray 8.25] to turn on “Reflection” and “Refraction” channels in addition to the “Z-Depth”, “Alpha” & “Background”
>> to perform a final rendering, ideally 800 px or larger.
Part 5: Finesse & Final Image
>> to continue working with [V-Ray] for final project.