Artist’s Retreat – Modeling Session
For the final 2 assignments of this course, you will work with a building that you design today. You should create/make the bulk of your design decisions today though you can evolve the building in the remaining weeks of the semester. You will design and build (3D model) a 500 square foot artist’s retreat. The retreat can be in one of two locations. One possible location is in the mountains accessible by foot (2 hour hike) and the other is on the ocean and is also accessible by foot (1 hour hike). Topography and locations files are available on the course website. Your retreat can be in any architectural style you choose, though it should respond to the site conditions (sun, wind, views, etc.) Your design should include both interior and exterior spaces and must reflect the nature of the artist (you can pick one) for whom you are designing. You may locate your retreat on any portion of the site given. The program of the retreat is rather loose, but you shoudl consider having a sleeping space, cooking space, bathroom, meditation space & artist’s studio.
- Begin by selecting your site. Spend time doing research on site conditions then select the artist of your choice as a client. Focus on your design. This is a quick design charete, but I expect thorough design development and informed design decisions. Stay away from modeling a traditional space and focus on bending/breaking conventions.
- Using the techniques discussed in class, build a 3D computer model of your design. You will not be asked to build a physical model for either Assignment 4 or 5.
- You should build your structure in its own Rhino file and only add the topography information as a block reference. You should, however, consider taking a piece of topography (for the site on which you intend to build) and bring it in to your new Rhino file as reference. Remember the project tool and the split tool.
- You should model interior details as well as exterior details. Be sure to use layers to seperate objects by material and location (Don’t forget about nexted objects).
- Create 3 exterior perspective views and perform quick renders. These can have default materials and should give a sense of the design. We will work to make a strong exterior perspective next class.