Assembly 10.9 [Sections from Rhino]

Note:  The following is still a work in progress… it is an adaptation of Assembly 10.8 [Plans from Rhino]


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  1. Open your “finished” model in Rhino. Use File>Save As… to save a copy of your file as you will make irreversable changes to your model.
  2. Switch to an elevation view of your building.  This can be one of the standard views (Front, Back, Right or Left) or it may need to be a view that is oriented to a surface (see Rhino 5.29 [cameras] for details).
  3. Zoom such that your whole building (and any surrounding context) is shown in your viewport.  Save your view by following Rhino 5.28 [saved views].[premium content]
    • Note:  It is possible that you will need to create a section cut just in front of your building elevation if the terrain hides your building elevation.  You can do this by drawing a large vertical plane immediately in front of your building elevation.  Use this plane to split the terrain and then hide the split surface in front of your building prior to rendering/make2d.
  4. Follow Rhino 5.37 [viewport rectangle] to create a viewport rectangle of your view saved in step 3. [premium content]
  5. Follow Rhino 5.35 [make2d] to create a line drawing of your plan view. You may wish to check the box for “Maintain Source Layers.”[premium content]
  6. Switch to the Top view and find the lines created by make2d. Move these lines to 0,0,0.
    • Note: You may wish to trim excess lines that fall outside of the viewport rectangle of the make2d lines, this will result in a better export in the next step.
  7. With the make2d geometry selected, navigate to File>Export Selected…
  8. Choose “Adobe Illustrator (*.ai)” as the “Save As Type” and give your file a name.
  9. In the AI Export Options you can set the scale of your export. Click on “Preserve Object Scale.” If you would like 1/4” = 1’, type 48 inches = 1 inch. Click Ok.[premium content]
  10. Now follow V-Ray 8.29 [clay renderings] to create a clay rendering of your view. Save the resulting rendering.[premium content]
  11. Open the Adobe Illustrator file you saved in step 9/10.[premium content]
  12. Adjust your artboard to match the viewport rectangle exported with your make2d lines. You can do this by clicking on the artboard A08-Artboardtool and dragging the handles of the bounding box to match the exported viewport rectangle.[premium content]
  13. You should have 2 layers.  One contains objects that are “hidden” and the other contains objects that are “visible”.  Select all the objects on the hidden layer by clicking on the small square next to the layer name in the layers window.  (See blue circle below).  Your objects are now selected. [premium content]
  14. Open the Stroke window (Window>Stroke) and adjust the line weight to be 0.5 pt. (orange rectangle).  If more options are not shown, click on the fly out button (green rectangle) and select “Show Options” from the context menu that appears.  Check the box for “Dashed line” and set the line to be 4 pt with a gap of 4 pt. (yellow rectangle). [premium content]
  15. Select all of the objects on the visible layer. (Again, click on the small square next to the layer name in the Layers window (Window>Layers).
  16. Adjust the line weight to be 1.5 pt.  Make any changes/additions/deletions you feel are necessary.  You may also elect to vary the line weight for different objects if you wish. [premium content]
  17. Use File>Place to insert your clay rendering (on a layer below your line layers).  You may need to adjust the size of the placed image by using the transform tool.[premium content]
  18. Follow Illustrator 3.10 [background texture] to add a grunge texture to the background clay rendering (if you wish). [premium content]
  19. Adjust contour lines if you wish. I suggest a dashed line that is 12 pt lines with a 2 pt gap in black with a line weight of 0.75 pt..  [premium content]

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