Rhino 5.32 [texture mapping]

“Working with Texture mapping”


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  1. Follow Rhinoceros 5.16 [material properties] to bring up the material properties page.
  2. To add a custom image to a particular surface in your model, click on the “+” sign next to “Texture.” [premium content]
  3. Within these texture settings, you can select a particular image as the map file by clicking on the “…” button.
  4. You can adjust the intensity of the map using the intensity text box. This controls how much of the image is seen over the base material color.
  5. Filtering can help eliminated pixilation in the rendering so generally it should be left checked. If you are tiling a small image on a larger surface, you may want to turn this off so the rendering doesn’t appear blurry.
  6. By clicking on the “Modify” button next to Tiling, you can specify the number of U and V spans that should be done with your particular image. Your image is 1U and 1V in size so increasing these numbers will increase the number of times your image is used to tile over the surface.

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