V-Ray 8.10 [mapping]

“Editing mapping on specific objects”


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  1. With an object selected in Rhino, navigate to the Properties window and select Texture mapping from the drop down menu. Alternatively, you can type PropertiesPage followed by T for texture mapping. This will bring up the properties window.
  2. Check the box for “Advanced UI”
  3. Click on the “Add” button to add a new channel for mapping.
  4. Note: You can have more than one channel for mapping on each object (this can help to define mapping on complex objects)
  5. There are a number of other options within mapping to change how a texture is applied to your object:
    • The “Show Mapping” button turns on a mapping widget that shows the mapping as a dotted line. This temporary object can be manipulated using Rhino commands like rotate3d, scale, move, etc. The “Hide Mapping” button will turn off this widget.
    • The Position options mark the center of the mapping.
    • The Rotation options determine the base rotation of the mapping.
    • The Projection allows you to select the type of projection to be applied to your object. It is best to select the type that most similarly represents your object.
    • The Size refers to the size of the mapping and typically matches the size of the object.
    • The UVW Offset determines the starting point for your tiling
    • The UVW Rotation allows you to rotate the tiling applied to the object
    • The UVW Repeat determines the number of times the tile is repeated on the given object.

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