V-Ray 8.14 [glass material]

“Glass as a material”


There is content on this page that is restricted to members. You must login to view this premium content.
If you are not yet a member, click here to learn about becoming a member.
  1. Open the material editor by navigating to V-Ray>Material Editor or by clicking the Material Editor in the V-Ray toolbar.
  2. To add a new material in your scene, right-click on “Scene Materials” in the “Materials List” area of the Material Editor.
  3. Navigate to Create Material>Standard.
  4. Click on the “DefaultMaterial” you just created and rename it.  You will need to right-click and select “Rename Material” from the context menu.
  5. In the Diffuse rollout, make the transparency color white.
  6. Right click on “Reflection Layers” in the Material Workspace and select “Add new layer” Follow V-Ray Tutorial 8.4 to add and adjust reflection settings. Change the Fresnel IOR to be “1.517”.
  7. Next, right click on “Refraction Layers” in the Material Workspace and select “Add new layer.” Click on the “M” next to Refraction and make sure the type is “Fresnel” and the Fresnel IOR is “1.517”.
  8. Now, if you would like color tinted glass, click on the “Fog Color” and choose a diffuse (muted) version of the color you would like to use.
  9. Note: Use the values below for transparent Index of Refraction (IOR) values:
    • Glass = 1.517
    • Ice = 1.309
    • Water = 1.33
    • Diamond = 2.417
    • Crystal = 2.0
    • Air = 1.00029
  10. Next, check the box for “Affect Shadows.”
  11. Apply your material to the desired objects and render.

Downloads:

Comments (0)

Submit a comment... (Minimum 25 characters)