V-Ray 8.27 [proxy objects]


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  1. IMPORTANT:  Before creating a V-Ray Proxy Object, use File>Save As… to save a new .3dm of your Rhino model as you cannot reverse this process!
  2. In the V-Ray toolbar, right-click on the V-Ray Proxy icon.  This will allow you to create a new V-Ray proxy object.V-Ray proxy icon
    • Note: V-Ray Proxy objects are only available in Rhino 5 with V-Ray 1.5.  The proxy object reduces scene geometry (allowing Rhino to move faster with high polygon count models) without losing valuable render geometry/information.  The V-Ray proxy objects work similar to a Rhino block, but don’t allow for exploding geometry.
    • Note:  V-Ray Proxy Objects are also called V-Ray Mesh objects.  The two names are interchangeable.
  3. Save your Proxy object as a .vrmesh.  This file should go into a V-Ray proxy object folder on your flash drive within the resources folder.
  4. In the V-Ray Proxy dialog box, select “Export All Selected Objects as a Single Mesh File” and click Ok.V-Ray proxy dialog box
  5. Next, navigate to your V-Ray materials editor.  You will see a new “MultiMat” material which will have the name of your V-Ray Proxy object preceding it.  Right click on this “MultiMat” and select “Pack Material” from the context list that appears.  Save this packaged material in the same place as your V-Ray proxy object.V-Ray Materials - MultiMat
  6. You can now use your V-Ray Proxy Object by left-clicking on the V-Ray Proxy icon.  Just browse to your Proxy object and select “Ok.”
  • Note:  If you use your proxy object in a new Rhino file or on a different computer, you will often need to reload the “MultiMat” that is associated with the proxy object.  Just open the V-Ray material editor and right click on the “MultiMat” listed.  Select “Load Material” from the context menu that appears and navigate to the “MultiMat” material that you saved with your V-Ray proxy.