V-Ray 8.7 [transparency map]

“Assigning Transparency Maps to Materials”


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  1. Open the Material Editor and select an existing material. (Refer to V-Ray 8.6 [texture map] to create a new texture map material).
  2. In the Diffuse drawer, click on the “m” button next to “Transparency.” (Blue rectangle below). This will bring up the V-Ray Texture Editor.
  3. In the V-Ray Texture Editor, select “Bitmap” as the type (green rectangle below). Leave the Multiplier value to “1”
  4. In the “Bitmap” section, click the “m” button (orange circle above) and navigate to your transparency map (to create a transparency map in Photoshop, follow Photoshop 1.21 [transparency maps]). Select “Open” when you have finished.
  5. You can now adjust the number of times your texture will tile across an object by editing the u & v “repeat” values. This will most likely need to match the settings established for your basic texture map (V-Ray 8.6 [texture map])
  6. Your new transparency map will automatically apply to objects already assigned to this material. Preform a rendering to view new settings.

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