V-Ray 8.8 [bump maps]

“Assigning Bump Maps to Materials”


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  1. Open the Material Editor and select an existing material. (Refer to V-Ray 8.6 [texture map] to create a new texture map material).
  2. In the Maps drawer, check the box next to “Bump” (Red rectangle below). [premium content]
  3. Next, click on the “m” next to “Bump.” (Red rectangle above) This will bring up the V-Ray Texture Editor.
  4. In the V-Ray Texture Editor, select “TexBitmap” as the type (green rectangle below). Often a dialog box will pop up and ask for the image file you wish to use for your bump map, select the appropriate file from the list.[premium content]
  5. If you did not select a map in step 4, click the “…” button (orange rectangle above) and navigate to your transparency map (to create a bump map in Photoshop, follow Photoshop 1.20 [bump maps]). Select “Open” when you have finished.
  6. You can now adjust the number of times your texture will tile across an object by editing the u & v “repeat” values. This will most likely need to match the settings established for your basic texture map (V-Ray 8.6 [texture map])
  7. Your new bump map will automatically apply to objects already assigned to this material. Perform a rendering to view new settings.

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