V-Ray 8.9 [displacement map]

“Assigning Displacement Maps to Materials”


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  1. Open the Material Editor and select an existing material. (Refer to V-Ray 8.6 [texture map] to create a new texture map material).
  2. In the Maps drawer, check the box next to “Displacement” (Red rectangle below).[premium content]
  3. Next, click on the “m” next to “Displacement.” (Red circle above) This will bring up the V-Ray Texture Editor.
  4. In the V-Ray Texture Editor, select “Bitmap” as the type (red rectangle below). The value set in the multiplier box will determine the amount of displacement that occurs as a result of the map.[premium content]
  5. In the “Bitmap” section, click the “m” button (red circle above) and navigate to your displacement map (to create a displacement/bump map in Photoshop, follow Photoshop 1.20 [bump maps]). Select “Open” when you have finished.
  6. Navigate to V-Ray global options and select the Displacement rollout which contains option for all displacements. The amount value is the number of scene units (usually inches) of displacement with the texture multiplier set to one (step 4). This is a global edit for all materials and should be changed only with care.

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