For this assignment, you will use the skills learned in Exercise 214, 215, 216 & 217 to design and render a 3D model of a skyscraper. You will also learn to unroll surfaces for physical modeling.
- Please design a twisting/bulging tower with a base and height that fits within a 100’x200’x808’ building envelope. (4' between each floor, lobby/first floor 20' clear, all other floors 12' clear. Floor to floor is 16' except for lobby/first floor which is 24')
- Note: This building is larger than the one you created in Exercise 214. You will need to create a new building for this Assignment.
- On a new layer, duplicate the exterior surface of your building. Using texture mapping techniques, apply appropriate materials to your 3D model.
- Use a block reference of San Francisco to add context to your building (this was be demonstrated in lecture). You may also wish to create a proxy object to make working with the scene easier.
- Establish a background HDRI image (V-Ray 8.26 [HDRI + Sunlight])for reflections and a V-Ray sun system (V-Ray 8.17 [sun])for your cityscape.
- Use the physical camera to properly expose the scene and perform at least 3 800x600 pixel renderings. One should be at eye level on the street looking up.
Part 3: 3D printing
- Following your work in Exercise 217, you should create a watertight object (no naked edges) and export a scaled down .stl file for 3D printing. You will upload this file with your post below.
- Note: I'm working out the logistics of 3D printing everyone's files and will update you as I work through the details.
- Follow Rhino 5.21 [loft] & Rhino 5.22 [unrollsrf] to create an unrolled surface for your building. Use File>Print to create a .jpg image of your unrolled surfaces.
- Upload your unrolled surface .jpg and your 3 images from Part 2 to the course website as a slideshow and/or gallery. You should also upload your water-tight .stl file to this post. This assignment is due on Monday 4/16. You should comment on this assignment.