Exercise 8.11 – Interior/Exterior Night Rendering



Part 1: Setting up a view in Rhinoceros

>> to change the lens length down to 18 mm. to mimic a wide angle lens camera.

>> to assign appropriate materials to a scene.

>> to adjust texture mapping to make materials have appropriate scale.

Part 2: Day/Night High-Dynamic Range Imaging (HDRI)

>> to install a night HDRI (Download .hrd file). To set value for GI and Background to be 1.0.

>> to turn off Sun or decrease intensity to 0.1.

Part 3: Adding Lights 

>> to install lighting in each room that contains a window.

>> to create/draw geometry to hold the lights [Spotlights, Pointlights]. [Block Reference] is recommended for later use and always review your light locations and modify them as necessary.

Part 4: Save Rendering(s) and Channels

>> to follow [V-Ray 8.25] to turn on "Reflection" and "Refraction" channels in addition to the "Z-Depth", "Alpha" & "Background"

>> to perform a final rendering, ideally 800 px or larger.

Part 5: Finesse & Final Image

>> to continue working with [V-Ray] for final project.

By bradleymrtnzbradleymrtnz on Google+bradleymrtnz on Twitter

Hello World! I am Bradley F. Martinez with a desire, passion and love to draft. It is a talent that was instilled since a kid. I’m on the same learning path as some of you or the friend reading this, drafting lines and curves in the studio is one part of my whole life. The second part comes with me introducing ‘design’ into technology when it involves the handling of computer programs and interfaces. These certainly make ‘design’ and drafting a different mindset to art, build, create, design, live within the realm of architecture along other fields. I’m willing to help in the class or at least know what you’re doing. :)

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