In this exercise, you will create and upload a “fuzzy” component to the course website. You will have access to an archive of building/fuzzy components that you can use as blocks in your future designs. Please work carefully to create accurate components so others can use them (and will want to use them).
Part 1: Selecting a building component
- You have the freedom in this exercise to choose whatever fuzzy object you wish. I would concentrate on pillows, cushions, drapes (basically fabric objects). You can use your object for part of Assignment 201 if you wish.
Part 2: Create the building component in Rhino
- Using the skills learned in class thus far, create your fuzzy component adding as much detail as you can. You will have the full lab period to complete this exercise. Remember to work with control points and to use the insert knot command as needed. You may also wish to explore the use of the gumball for this exercise.
Part 3: Adding Materials & Texture Maps
- Find appropriate materials for your object. If no materials are available, you can follow V-Ray 8.3 [basic materials], V-Ray 8.4 [material reflection layers], V-Ray 8.5 [infinite plane], V-Ray 8.6 [texture map], V-Ray 8.7 [transparency map], V-Ray 8.8 [bump maps], & V-Ray 8.9 [displacement map] to create your own material. (We will cover building materials later in the course)
- Make sure to adjust texture mapping as appropriate for your objects.
Part 4: Cleaning up your work
- This file is going to be used as a block by you and by other students in the future. Please clean up your layers and delete any unnecessary lines/surfaces/construction lines.
- I would suggest setting up nested layers for your particular object. This will give control to turn off the block as a whole, but also individual pieces of the block. For example, if you created a window as your building component, you would create a top layer titled “Window 3-0 5-0” and several sub layers “Window Frame,” “Window,” and “Window Jambs.” This layer scheme would allow you to turn off individual pieces of the block as well as the entire window. It will also help to keep the layers organized on your final master drawing. Each layer should have an associated material.
- Open the V-Ray material editor and right click on each material you have used in your scene and select “Pack Material.” Save this .zip file to your flash drive in the same place as your .3dm file for this exercise.
- Set up a nice view (in perspective) of your component and insert an infinite plane for rendering only (after you finish the render, delete the infinite plane). Render your work.
- Save your work as a Rhino .3dm file.
Part 5: Posting your work
- On your flash drive, navigate to the folder that contains your .3dm file and your packaged material .zip files. Select each material you used in your component (hold down “ctrl” key) and your .3dm file (your rhino component) and then right click and select Send To>Compressed (zipped) Folder. This will make a .zip file of your .3dm file and your materials.
- Create a new post on the course website. Upload your .zip file to the post and select “Insert Into Post” once it has finished uploading.
- Set your post’s featured image as the rendering of your component.
- Before clicking publish, you will find a box on the lower right of the web page entitled “Rhinoceros Blocks.” Please add the type of your building component (for example “Window” if you created a window) in this field.
- Publish your post.
- You do not need to comment on this exercise.
- Your work must be posted by the end of class today.