Today you will place your Artist’s retreat on the building site. Concentrate on integration through exterior spaces (patios, retaining walls, etc.) You will also create a high-quality V-Ray rendering of an exterior perspective. You should use your model created in Exercise 218 & 219.
- Download site information if you don’t already have it on your flash drive.
- Open your Artist’s retreat file. Organize the layer structure and prepare it to be used as a block reference.
- Use Edit>Blocks>Insert Block Instance... to place your Artist’s retreat model into your building site. (Rhino 5.14 [blocks]).
- Move your building’s block to be positioned correctly on the site. You may want to enable shaded or rendered mode in the top view to assist you in this placement.
- Trace the footprint of your building (it does not have to be level as demonstrated in lecture).
- Use the project command (in the top view) to project this footprint on the site. Trim out the excess site.
- Add exterior geometry (retaining walls, terraces, etc.) to integrate your building into the site context.
Part 4: Setting up the “Ideal View”
- When you begin setting up this view, think as though you were a photographer trying to showcase a “real” building. Think about your composition of the final render as well as the design it showcases.
- Note: You can adjust the lens length of the viewport camera by right-clicking on the view label and selecting Set Camera>Adjust Lens Length. This will enable you to drag and adjust the lens length. Alternatively, you can specify the lens length at the same time by looking at the properties window and editing the “Lens Length” value. A good “architectural” lens length is between 18 and 35. (I like 28)
- Follow Rhino 5.28 [saved views] to save your view. Name this view “Render01” or something similar.
Part 2: Establishing an HDRI environment
- Follow V-Ray 8.24 [HDRI] to set up an HDRI image environment for the GI (Skylight) and Background.
- Follow V-Ray 8.25 [channels] to add channels for rendering. (Add Z-Depth and Alpha)
Part 3: Assigning a V-Ray Sun System
- Follow V-Ray 8.17 [sun] to establish a sunlight system.
- Follow V-Ray 8.19 [physical camera] to set up a physical camera to properly expose the scene. You may wish to start with a shutter speed value of 100 or 200.
- Follow V-Ray 8.26 [HDRI + Sunlight] to adjust the HDRI image to match the physical sun created in step 5.
Part 4: Assigning Appropriate Materials
- Spend some time assigning materials to your model. Make sure to adjust the mapping on objects to have the material applied correctly. You may use materials you find online (either the digital tools site or outside sources) or you can create your own.
Part 5: Ocean, Grass & Rocks
- Using the skills you have learned previously in the semester (V-Ray Proxy objects) and the strategies demonstrated in lecture, add water, rocks & grass where appropriate to enhance your design. (Some landscape objects are here)
Part 6: Final Rendering(s)
- Perform your final rendering at 1024 x 768 minimum. You may elect to render at a larger size, but be aware this can take more time. You should use the network (distributed) rendering for this operation.
- You should also navigate to the Output drawer of the V-Ray options and check the box to “Save Render Output” and “Save Alpha Separate.” Make sure to click the button with the ... and save your work to your OneDrive folder (if you are using OneDrive).
- Make sure to save .jpg or .png files for each channel you create (RGB Color, Alpha, Background, & Z-depth). You will need these files next Monday.
- Post your final RGB color image to the course website by the end of class today. Please comment on at least 3 other students’ renderings before the start of next class.