Working with Cartoon Renderings in Rhino/Photoshop
In this HBA, you will create a special rendering material to highlight outlines of objects. You will then combine this rendered image with an image you created in lab today using Photoshop using layer blending modes.
Part I: Rendering using Cartoon Textures in Rhino
- In the V-Ray material editor, Right click on “Scene Materials” and select Add material>Add VRay ToonMtl
- Rename the newly created material to be “Outlines”
- Leaving the base material blank, adjust the settings for the VRay ToonMtl. You can change the line color and the line width.
- Render the view. (Note: This should be the same saved view you used in Exercise 11.1)
- Please go back to the outline material and check the box for Silhouette Line Mult and leave the default value of 1.5.
- Render the scene again and save this image and append “_outline2” to the file name.
Part 2: Combining Images in Photoshop
- Open Adobe Photoshop. Navigate to File>Open and select one of the images you saved from Exercise 11.1
- Now, navigate to File>Place and select your outline rendering created in step 4 above. The image should appear on a layer that is on top of your original image. Select the check mark in the tool ribbon at the top of the page to accept the placement.
- In the layers palette, change the layer blending mode to be “Multiply” (You should click on the drop down menu that says “Normal” by default to find this selection.)
- Repeat steps Part2:2 & Part2:3 with for the image created in Part1:6.
Part 3: Saving your work and uploading to the course website.
- Save your work using the File>Save For Web and Devices and post the final image to the course website. Please make sure to categorize the image as HBAw12.