Exercise 221

Interior Renderings & Lighting


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Introduction:

In this exercise, you will work establish an interior perspective to render.  You will also add lighting to the scene and control the output of the lighting.  Please note:  Save your work from Exercise 219 and then save a copy of your file before beginning this exercise.  You should also save your V-Ray settings as a .visopt file.

Part 1: Setting up your view in Rhinoceros

  • Follow Rhinoceros 5.28 [Saved Views] to set up a named view of your interior.  You may wish to change the lens length down to 18(mm) to mimic a wide angle lens camera.
  • Make sure your scene has appropriate materials assigned.  If necessary, adjust texture maps to make materials have an appropriate scale.
    • Note:  You should leave your environment and background lighting as it was in Exercise 219.  You may, however, turn off your sun if necessary (just turn off the layer).

Part 2:  Adding Lights.

  • Identify 2-4 places where you would like to add lights to your interior rendering.
    • Note:  The rendering you are going to do today is a daytime, interior rendering.  You will likely turn lights on, but they will not be as dramatic as they will be at night.
  • Add the lights you created in Exercise 220 to your scene.  Remember you will still need to create the V-Ray lights (spotlight or pointlight) to cast light on the scene.

Part 3: Save Your Rendering(s) and Channels

  • Make sure to visit the “VFB channels” section of the V-Ray options window and choose “RGB Color,” “Alpha,” “Reflection,” “Shadow,” “Lighting,” “RenderID,” “Material ID,” “Z-Depth,” & “Background.”  Make sure to save all channels when you save your work (click on the multiple disk icon in the render frame after rendering is complete).

Part 4: Finesse & Final Image

  • Post your work to the course website by the end of class today.  You should comment on 3 other students’ renderings for this exercise.

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