Exercise 110

Tiling Textures in Photoshop


There is content on this page that is restricted to members. You must login to view this premium content.
If you are not yet a member, click here to learn about becoming a member.

Introduction

When designing an architectural perspective, elevation or plan, you will often find you need to add textures to enhance your work. While you can always copy and paste an image, the scale often does not work for your drawing. Today, you will learn to create a tiling texture (one that can be placed end to end without seams). You will learn the offset filter as well as the clone stamp filter and you will post your finished work to the course tiling textures repository for other students to use.

Part I: Selecting Textures

  • In Exercise 104, I asked you to photograph textures. Locate these images, as you will need them for this exercise. The images you select will hopefully have even lighting. If you do not have texture images, you can use creative commons search (search.creativecommons.org) to find them. If you use creative commons images, you should save/make a link to the image in your post on the course website.
  • In Photoshop, follow Photoshop 1.22 to create a tiling image using the Filter>Offset command. Your image does not need to be cropped square and should be at least 500px on each side (1000px or more is better)
  • Use File>Save For Web... to save a .png version of your isolated image. Append “_diffuse” to the filename.
  • If your image has transparency (even semi-transparency), create a mask in Photoshop (refer to Exercise 109) using the quick selection tool with the refine edge tool (or any other tool that seems appropriate). Switch to the channel view and turn off all channels except for the mask channel. Use the rectangular marquee tool to select the whole mask and copy the mask. Open a new photoshop file and paste the mask in this new file. If your image has no transparency, you may skip this step.
  • Use File>Save For Web... to save a .png version of your isolated image. Append “_transp” to the filename.
  • Follow Photoshop 1.20 to make a bump map (this will be demonstrated in lecture).
  • Use File>Save For Web... to save a .png version of your isolated image. Append “_bump” to the filename.
  • Follow Photoshop 1.19 to make a displacement map (this will also be demonstrated in lecture). If your image has no displacement map, you may skip this step.
  • Use File>Save For Web... to save a .png version of your isolated image. Append “_disp” to the filename.

Part II: Posting Your Images

  • For each grouping of images (“_diffuse”, “_transp”, “_bump”, & “_disp”) create a new post. When uploading your 4 image files, use the “_diffuse” as the featured image in addition to inserting it into the post with the other three versions of the image. Please use the “Tiling Textures” pane on the right side to assign keywords/tags to the post. These will help you and other students find your images when searching the course website. You do not need to put your name on each post as I can see that you made the posts.
  • Your work will live on for future students, so please take your time and do a great job.
  • You can view the tiling texture gallery by visiting http://www.digitaltoolsforarchitects.com/resources/tiling-textures/

Downloads: