There is content on this page that is restricted to members. You must login to view this premium content.
If you are not yet a member, click here to learn about becoming a member.
If you are not yet a member, click here to learn about becoming a member.
- With a scene setup in SketchUp, choose Plugins>Kerkhtyea Exporter>Export Models.
- In the Export Options window (shown right), make sure “Clay” is turned to “yes.” Other options can be left as default.
- After exporting the file, SketchUp will ask if you would like to open Kerkythea, click “Yes.”
- With Kerkythea open, and your file loaded, navigate to View>Adjust>Solid Rendering. This will change your model to solid.
- You may wish to select some/all materials on the left and assign Kerkythea materials in place of SketchUp materials. To do this, simply right-click on the material and select “Apply Material” followed by the appropriate material. For an all white model, try “Plastic”
- Next navigate to Settings>Sun and Sky... Specify the location of your model (the time should come from SketchUp) and click “Next.” Choose “Sky Color” as the “Sky Type.” Click on the ”Map/Color” region and change the color to white. Click “Finish” when done.
- Now navitate to Settings>Scene... and change “Attenuation” to “Inverse.”
- Select Render>Start. In the Camera and Settings window that pops up, set “07. PhotonMap - High” under “Settings.” “Threads” should be set to the maximum value available. Network should be set to “No Networking.” Select “Ok” and your rendering will occur in the background.
- Navigate to Window>Rendered Image. In the Rendered Image window, click the “Save” button and name your rendered file.
Comments (0)