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- With an object selected in Rhino, navigate to the Properties window and select Texture mapping from the drop down menu. Alternatively, you can type PropertiesPage followed by T for texture mapping. This will bring up the properties window.
- Check the box for “Advanced UI”
- Click on the “Add” button to add a new channel for mapping.
- Note: You can have more than one channel for mapping on each object (this can help to define mapping on complex objects)
- There are a number of other options within mapping to change how a texture is applied to your object:
- The “Show Mapping” button turns on a mapping widget that shows the mapping as a dotted line. This temporary object can be manipulated using Rhino commands like rotate3d, scale, move, etc. The “Hide Mapping” button will turn off this widget.
- The Position options mark the center of the mapping.
- The Rotation options determine the base rotation of the mapping.
- The Projection allows you to select the type of projection to be applied to your object. It is best to select the type that most similarly represents your object.
- The Size refers to the size of the mapping and typically matches the size of the object.
- The UVW Offset determines the starting point for your tiling
- The UVW Rotation allows you to rotate the tiling applied to the object
- The UVW Repeat determines the number of times the tile is repeated on the given object.
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