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- IMPORTANT: Before creating a V-Ray Proxy Object, use File>Save As... to save a new .3dm of your Rhino model as you cannot reverse this process!
- In the V-Ray toolbar, right-click on the V-Ray Proxy icon. This will allow you to create a new V-Ray proxy object.
- Note: V-Ray Proxy objects are only available in Rhino 5 with V-Ray 1.5. The proxy object reduces scene geometry (allowing Rhino to move faster with high polygon count models) without losing valuable render geometry/information. The V-Ray proxy objects work similar to a Rhino block, but don't allow for exploding geometry.
- Note: V-Ray Proxy Objects are also called V-Ray Mesh objects. The two names are interchangeable.
- Save your Proxy object as a .vrmesh. This file should go into a V-Ray proxy object folder on your flash drive within the resources folder.
- In the V-Ray Proxy dialog box, select "Export All Selected Objects as a Single Mesh File" and click Ok.
- Next, navigate to your V-Ray materials editor. You will see a new "MultiMat" material which will have the name of your V-Ray Proxy object preceding it. Right click on this "MultiMat" and select "Pack Material" from the context list that appears. Save this packaged material in the same place as your V-Ray proxy object.
- You can now use your V-Ray Proxy Object by left-clicking on the V-Ray Proxy icon. Just browse to your Proxy object and select "Ok."
- Note: If you use your proxy object in a new Rhino file or on a different computer, you will often need to reload the "MultiMat" that is associated with the proxy object. Just open the V-Ray material editor and right click on the "MultiMat" listed. Select "Load Material" from the context menu that appears and navigate to the "MultiMat" material that you saved with your V-Ray proxy.