V-Ray 8.6 [texture map]

“Assigning Texture Maps to Materials”

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  1. Open the Material Editor and create a new material by right clicking on “Scene Materials” in the Materials Workspace and selecting Add material>Add VRayMtl
  2. Rename the new material to match the texture map you are going to use. (For example, wire screen, flooring, shingles, etc.)
  3. In the Diffuse drawer, click on the “m” button next to “Color.” (Shown below as a red square). This will bring up the V-Ray Texture Editor.
  4. In the V-Ray Texture Editor, select “Bitmap” as the type (green rectangle below). 
  5. In the “Bitmap” section, click the “m” button (orange rectangle above) and navigate to your basic texture. Select “Open” when you have finished.
  6. You can now adjust the number of times your texture will tile across an object by editing the u & v “repeat” values. The rest of the default options are fine.
  7. Select the object on which you wish this material to appear then right click on the material name in the Material Workspace of the Material Editor and select “Apply material to objects.”
    • Note: You may wish to assign a specific mapping to an individual object, Please follow V-Ray 8.10 [mapping] to create specific mapping.


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