V-Ray 8.7 [transparency map]

“Assigning Transparency Maps to Materials”


There is content on this page that is restricted to members. You must login to view this premium content.
If you are not yet a member, click here to learn about becoming a member.

V-Ray Version 3.6:

  1. Open the V-Ray Asset Manager and select an existing material. (Refer to V-Ray 8.6 [diffuse map] to create a new texture map material).
  2. In the right drawer, expand the "Opacity" section.   Click on the checkerboard pattern next to the "Opacity" slider. [Premium Content - Login] [Membership Options]
  3. Navigate to your transparency map texture (This is a black and white image with the desired transparent areas of the material in black and the solid parts of the material in white.  See Photoshop 1.21 [transparency maps] to create this image). [Premium Content - Login] [Membership Options]
  4. Select Back when you are done to return to the "Opacity" section.
    • Note:  If you have black and white inverted on the image above, you can open the "Parameters" section and then expand the "Color Manipulation" section.  Now, toggle the "Invert Texture" switch.  You will see your texture invert. [Premium Content - Login] [Membership Options]
  5. Your new transparency map will automatically apply to objects already assigned to this material. Follow V-Ray 8.2 [assigning materials] to assign this material to objects or layers.   Perform a rendering to view new settings.

V-Ray Version 1.5:

  1. Open the Material Editor and select an existing material. (Refer to V-Ray 8.6 [texture map] to create a new texture map material).
  2. In the Diffuse drawer, click on the “m” button next to “Transparency.” (Blue rectangle below). This will bring up the V-Ray Texture Editor.
  3. In the V-Ray Texture Editor, select “Bitmap” as the type (green rectangle below). Leave the Multiplier value to “1”
  4. In the “Bitmap” section, click the “m” button (orange circle above) and navigate to your transparency map (to create a transparency map in Photoshop, follow Photoshop 1.21 [transparency maps]). Select “Open” when you have finished.
  5. You can now adjust the number of times your texture will tile across an object by editing the u & v “repeat” values. This will most likely need to match the settings established for your basic texture map (V-Ray 8.6 [texture map])
  6. Your new transparency map will automatically apply to objects already assigned to this material. Preform a rendering to view new settings.

Downloads:

Comments (0)

Submit a comment... (Minimum 25 characters)

This site uses Akismet to reduce spam. Learn how your comment data is processed.